#4: Before you enter the open duct that leads into the refueling facility’s lower levels, look on the back of the nearby pillar for a hidden switch. The double-jump and air dash upgrades allow you to simply leap from the ramp to the middle pillar, then to the top pillar, and finally to the Fiend’s ledge and the secret behind it. You are completely entitled if you want to leave this until later in the game. From that pillar, you can leap to the doorway, which leads to a short dead-end hall containing some rockets and an Ore Fragment.įrankly, as noted above, the physics on the canister are dodgy enough that this isn’t worth the hassle. The honest, first-run way to reach that doorway appears to be to leave at least one fuel canister intact, then roll it back up the ramp and use it as a stepping stone to reach the top of the highest pillar. The problem is that doing so puts the nearby secret out of reach.Īt the top of the ramp, you’ll find a Fiend next to an open doorway. The first instinct you’ll have here is to shoot the canisters, which will detonate almost the entire room at once. #3: Shortly after you collect the last secret, you’ll head back outside to find yourself at the bottom of a ramp with multiple zombies and rolling fuel canisters headed your way. Press it to retract the wall, then collect the goods. Go to the bottom of the nearby staircase, grab the automap, and look on the back of the pillar by the window for a hidden switch.
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